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Post by hossamzayed on Jun 2, 2015 15:22:26 GMT
We are a team of 4 engineers from egypt trying to build a 360 flight simulator rig that rotates a full 360 degree on 2 axis.
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Post by hossamzayed on Jun 2, 2015 15:32:38 GMT
Dear Mr. Thanos , i want to thank you for your inspiration. If you remember me from your youtube channel. I took your advice and joined the forum. So far we have managed to test our control ststem. We are using arduino leonardo as our microcontroler as it can be used as a keyboard and mouse on a pc platform. We use an analog joystick and connected it to arduino. Then connected the arduino to both the PC and the VFD variable frequency drive to 2 DC motors with quadrature encoders connected back to arduino we managed to mentain the motor speeds over different loads in the motors , and at the same time synched the shaft rotation speed with the in game simulation plane rotation on both axis. The current problem we are facing is that the sync between shaft rotation and plane rotation is not quite acurate. We need a feedback from the game with the plane axact rotation angles on both axis so we can compare it with our gyro readings of the rig and code the correction method in order to insure complete syncronization. Any feedback is highly appreciated.
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Post by tronicgr on Jun 2, 2015 19:27:09 GMT
Any photos of it?
It would be cool if it looked like the SEGA R360!!
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Post by hossamzayed on Jun 3, 2015 8:18:30 GMT
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Post by hossamzayed on Jun 3, 2015 8:24:48 GMT
Is it possible to get that feedback over serial from HAWX game we are using. If not , is it possible to do it if we make a flight sim game on cryengine? I really need your feedback on that. I'm sure that your 6 DOF rigs you bilt especially for cars require feedback from games with even more complicated data like collisions and such as motion feedbacks from game effects over the car itself. Really appreciate your feedback We want to step into the next phase and start building the whole thing but we cant do that until we confirm the proof concept model with accurate sync between sim and rig
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Post by clyevo on Jun 3, 2015 10:25:46 GMT
what software are you using to take the telemetry data from the game and to talk to your arduino board?
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Post by tronicgr on Jun 3, 2015 10:31:54 GMT
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Post by hossamzayed on Jun 4, 2015 17:52:50 GMT
what software are you using to take the telemetry data from the game and to talk to your arduino board? That's actually what we are trying to figure out
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Post by hossamzayed on Jun 4, 2015 17:54:58 GMT
Thanks a lot for your feedback , we started digging in that direction and hopefully we will get results from it. Will keep you posted. In the mean time we are checking a solution from unity to arduino. As the game can be written in unity as it is in cryengine.
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