Thanks Thanos.......not sure where to make those changes. Maybe you can help me to get. Assetto Corso working on x-sim? Very strange how it opens the game yet when you hit the start button it tells you to open through the extractor which I did....... ?
I don't have the Assetto Corsa, my laptop cannot handle anymore any of the modern simulation games. I had the same issue sometimes with rFactor that kept saying to open the game from extractor, not sure how I fixed that, but I did.
I did try it. I just wanted to compare it to x-sim. I truly like Ian's software the best. Just wanted to compare. He did get back to me about what changes I need to make to the F1 file to run Dirt3. I will do tonight and make a video as when I did use it, it was amazing "ride".
Great job as always by Ian.
Hope all is well with you. Thanks for your help and advice.
I'm trying to get Dirt3 up and running using the F1 software as suggested it might work but I'm getting an error.
Here it is:
Sendto failed error 10038: An operation was attempted on something that is not a socket.
The game worked once but then the same error returned.
Any ideas?............it was a great ride while it lasted!!!!!!
You can see from Ian's response a few messages above that this is a known issue with Dirt3...
Ian: Also the F1 2013 version also support DiRT 3 as it's from the same software house (although the most recent version appears to throw up winsock errors when its UDP is enabled - a known issue according to the forums).
Riton wrote: with DIRT 3 I use " Live4speed" plugin and this configuration: <motion enabled="true" ip="127.0.0.1" port="4123" delay="1" extradata="0" it works, maybe it will work for you too for Dirt Showdown
Fabi doesn't use the L4speed plugin because he find it not so better than the plugin for Dirt3. The problem with dirt3 comes from the last release 1.2.He reinstalled the 1.1 patch because with this release the real dirt3 plugin works.
I'm agree with Fabi I tested dirt3 and the L4Speed plugin is really poor for effects and for a 6dof.
you know my opinions, with a ramp , no good effects. for me it is imposible. watching my videos.
the world's best plugin will not add to that ramp effects 0.5 deletes.
Again look at the difference in video, I made them for it That said there may be a difference why not ... I find the effects very good with LiveforSpeed plugin, watching my videos. it could be even better. it is difficult to test the version 1.1 with DIRT 3 plugin home ...
Fabi, advises friends, you have to get off the acceleration and deceleration ramps low. over the ramp is high over the result removes effects.
DIRT3 Live4Speed plugin.
test with 0.5 ramp and after test with 0.0
if it's too violent for you down the speed then, but do not remove the effects to the source with the ramp.
set high speed perfectly the simulator, the PID, optimize speed and responsiveness. increase the range of effect, and end eventually decrease the speed on the of Thanos card if it's too violent. but not otherwise.
Dans tous les posts tu viens à chaque fois avec ces reglages de rampes et dans cette reponse t'es hors sujet sur ce que je dis. Je ne suis pas en train de parler de reglages de rampes , de vitesse,ou je ne sais quoi .Je te dis juste que pour un 6 dof le plugin de live for speed ne sort pas beaucoup d'effets .Pas d'effet YAW , PAS de pitch ou roll acceleration .Je dis'et maintiens que le plugine de L4Speed est pauvre. Ce que je dis aussi c'est que le plugin d'origine de DIRT3 , MAIS qui ne fonctionne plus depuis la derniere mise à jour 1.2 est beaucoup plus fourni en effets sortis de la telemtrie . Je trouve nul de de voir se rabattre sur le plugin de L4Speed qui sort max 6 effets ( et encore pas tous utilisables) alors que l'autre en sort 8 à 10.
Cela n'a rien à voir avec l'effet 26 , 25 , ou 27 , quand tu fais un 2 ou 3 dof tu peux t'en contenter mais pour un 6dof c'est insuffisant !! T'as pas besoin de me convaincre sur ce que tu montres , je n'ai jamais dit qu'il faut augmenter les rampes .Evidamment Stevant , Fabi pourraient tester avec moins de rampe , juste pour voir. Mais si pour l'Instant ils ne le font pas tu pourras pas le faire à leur place.
Hi Riton ,
Your answer is out of the subject I'm talking to.I don't speak about to,setup,ramp up or ramp down and what is the best setup.
I just say that the originally plugin for Dirt3 is better than the Live for Speed Plugin.And i'm very disapointed that since the last dirt3 release 1.2 we have no other choice that to use the life for speed plugin .This plugin is really poor because there are not so many effect than the dirt3 plugin ! I'm not talking about the effect 26 which is obiouvsly the same between L4Speed and dirt3 plugin.
My opinion is that, how reactive, violent or slow or accurate the motion of the 6DOF platform should be, is up to the user that builds it. Thats I allow so many changes of parameters so each one can make it fit his needs. I try to satisfy all. I don't want to to limit the possibilities to a certain configuration,as much that would simplify my work.
I cannot tell people what is wrong or right, but only advice to the ideal 6DOF so they can follow it to the extent of their resources.
it's true. I show my videos to show what he can do. to see the differences between 2 or 3 different settings ... I take a position, because I've tried a lot of situations and settings, as well as simulator. Taking taste has felt much more thing on the simulator! I pointed the way
everyone does as he pleases, of course. it's interesting to see what else do with their equipment.
I have a problem with my system. If i use aceleration ramps on the inverters as 0.1, the inverters turn off. It looks like a over voltage on the motors and the VFD turn off to prevent damage on the motors. I saw guys using 0,5cv motors, 1:60 gearboxes with lots of aceleration on their systems. Can someone explain what is wrong with mine? My a/c engines are 0,75Cv, 1cv VFD, 1:60 gear reduction, maybe a brake resistor?
Hey hexapoder , please use your project thread for questions related to your project.
To your question, you can decrease the acceleration ramp of the motors if you install Braking Resistors (one braking resistor per VFD inverter). Usually you need 300Watt braking resistors, but you may consult the VFD inverter manual to see what they recommend for the model you have.
dureiken: Hi there, it's really quiet here someone could help me for my 6 dof project ? thanks a lot
Aug 8, 2017 15:34:46 GMT
tronicgr: dureiken Hi, Open a thread and I'll try my best to help. A little busy with Kickstarter details at the moment but I'll see what I can do.
Aug 12, 2017 11:57:42 GMT
dureiken74: I just did it
Aug 27, 2017 11:59:06 GMT
fimmy: How's the firmware going?
Sept 6, 2017 8:34:43 GMT
tronicgr: @fimmy I had to put it on hold to finalize the manufacturing of the new kickstarter controllers. I tested parts of it to ensure compliance with the new features and looks good so far. I'll get back to it soon for integration.
Sept 9, 2017 12:52:35 GMT
Theuns: Very nice design.I'm also busy with mine and changing it also to Linear Actuators with 220v Servo motors.I'm waiting for my new controllers from Thanos. If I may ask Do you have any Sketchup files of your design and willing to share it I Thanks Theuns
Sept 14, 2017 22:45:09 GMT
atayeu: Hey everyone! I'm reading up and gathering all of the intel I can find for my first motion platform. this is by far best information for creating one.
Oct 14, 2017 7:25:57 GMT
tmcnam: I must be crazy but I still can't find the blueprints to the platform by GA-Dawg. Any help would be appreciated. Thanks guys.
Mar 10, 2019 21:31:57 GMT
Trip Rodriguez: Sorry tmcnam, the shoutbox doesn't get much attention. Did you find the blueprints? They are at the VERY bottom of the extremely long first post. It says "attachments: 6DOF.zip
May 4, 2019 19:13:25 GMT
zivby: How much weight this setup can carry?
May 19, 2019 11:57:16 GMT