We gave a demo of the simulator during two days, about 135 people tried it. It worked brilliantly but we set the limiters quiet low to avoid any problems. So indeed your help would be greatly appreciated to setup a good configuration.
You are right, the effects on the video are not really acurate. We already changed them since the video was taken. (The visible effect were mostly terrain related) We already had a head start thanks to Vicpopo but of course still need to work on the Xsim profile to get the best out of it.
We will probably increase the rod links length and spacers length between them and the sevo arm to allow more motion.
Can we plan a Skype call on the 18th of November 11am California time ?
Nice, the positional head tracking is awesome. Are you using a custom positional tracking because i didnt notice the oculus camera used for the positional tracking? Anyway, the only issue with oculus is the pixelated screen. Current lcd technology can produce 736ppi while oculus dk2 is only using 330ppi. Lets all push oculus to use high density screen for consumer version next year.
Last Edit: Oct 20, 2015 1:32:13 GMT by clyevo: add link
Hello triprodriguez, I got your message, unfortunately Oculus has stopped releasing the sources of it's library so we can't apply our solution anymore. We now need to get access to the game code to apply or fix. Trust me we tried, I contacted Palmer Luckey direclty but they don't seem to be interested by motion sim users at the moment.
Post by Trip Rodriguez on May 17, 2016 9:23:01 GMT
Thanks for the note Jerome. I think that their attitude toward motion sims is very strange. I understand it's an extremely small market segment so I wouldn't expect them to make a huge investment in us, but it's really strange that they aren't even interested in doing what they can at little or no cost to support such an obvious combination as VR and motion.
For the most part I'm happy with Oculus even after the buyout, but this one thing I find a little disheartening. On the bright side, folks with 6DOF and Rift I've spoken to say that with the camera mounted to the motion platform it works quite well. I don't find that hard to believe, but it sure would be nice to get it from good to perfect.
Hi, Could somebody please explain what is exactly the difference between the "Oculus stabilizer" and the DK2 tracking camera?
Jerome is probably best to answer this - but I'll give it a shot based on what I know. So, the Dk2 and CV1 headsets have an array of IR LED lights on them, and these are picked up by the tracking camera. This allows the software to calculate the headset position in 3D space very accurately. Nintendo Wii position tracking is similar in concept, but you hold the camera, and the IR light bar goes on top of the TV. The older DK1 headset didn't use this IR tracking technique - it approximated where the head was based on accelerometers in the headset and user neck length. The DK2 does this too, to some extent - but only when you go out of the camera's FOV. You can attach the tracking camera to the motion platform which essentially eliminates movement relative to the ground - since your reference is attached to the moving platform. However, the accelerometers are still reading a value when the platform moves, so this Oculus stabilizer comes into play. It's is attached to the platform as well and acts as a neutral reference for the accelerometers in the headset.
"You can attach the tracking camera to the motion platform which essentially eliminates movement relative to the ground - since your reference is attached to the moving platform. However, the accelerometers are still reading a value when the platform moves,..."
With DK2, when you use the camera, you can get 6 visual axis as long as the frontal infra red lights are insight of the camera.
It is acting like a "Track IR" device
I thought that in this case the accelerometers and other gyroscopic stuff are off.
So basically the oculus stabilizer used instead of the camera is doing the same job with a difference that you can have your 6 visual axis even if you turn your head by 180 deg.
My CV1 is finally about to ship (got email yesterday) so as these mounts are not expensive I might take a punt and see if its any use.
Nope, there's no value in placing the camera on a steady cam. You want the camera attached to the platform directly. It would just make you sick.
If you were thinking to use this to compensate the accelerometers, you'd need to have the headset floating on the steadicam and I don't see how it's possible to do that and use the the headset at the same time..
dureiken: Hi there, it's really quiet here someone could help me for my 6 dof project ? thanks a lot
Aug 8, 2017 15:34:46 GMT
tronicgr: dureiken Hi, Open a thread and I'll try my best to help. A little busy with Kickstarter details at the moment but I'll see what I can do.
Aug 12, 2017 11:57:42 GMT
dureiken74: I just did it
Aug 27, 2017 11:59:06 GMT
fimmy: How's the firmware going?
Sept 6, 2017 8:34:43 GMT
tronicgr: @fimmy I had to put it on hold to finalize the manufacturing of the new kickstarter controllers. I tested parts of it to ensure compliance with the new features and looks good so far. I'll get back to it soon for integration.
Sept 9, 2017 12:52:35 GMT
Theuns: Very nice design.I'm also busy with mine and changing it also to Linear Actuators with 220v Servo motors.I'm waiting for my new controllers from Thanos. If I may ask Do you have any Sketchup files of your design and willing to share it I Thanks Theuns
Sept 14, 2017 22:45:09 GMT
atayeu: Hey everyone! I'm reading up and gathering all of the intel I can find for my first motion platform. this is by far best information for creating one.
Oct 14, 2017 7:25:57 GMT
tmcnam: I must be crazy but I still can't find the blueprints to the platform by GA-Dawg. Any help would be appreciated. Thanks guys.
Mar 10, 2019 21:31:57 GMT
Trip Rodriguez: Sorry tmcnam, the shoutbox doesn't get much attention. Did you find the blueprints? They are at the VERY bottom of the extremely long first post. It says "attachments: 6DOF.zip
May 4, 2019 19:13:25 GMT
zivby: How much weight this setup can carry?
May 19, 2019 11:57:16 GMT