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Post by clyevo on May 30, 2015 15:03:27 GMT
I think most here are only interested about 6dof, so i am referring to that. I think it does improve racing score besides the immersive experience because of the physical feedback. But i wonder if due to the movements, one might get motion sickness or that the movement itself might get in the way of car handling.
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Post by tronicgr on May 30, 2015 20:49:53 GMT
Actually it makes you better driver as your brain perceive the environment more deeply and realistically. You drive better to avoid the rough ride of getting off the track or the bad shaking of a crash. It will keep your consetration in the race and won't let you fall asleep on the wheel!
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Post by vicpopo on May 30, 2015 21:00:46 GMT
I voted A lot because I agree with Thanos post ! This week I made a race with job colleagues with electric Karting , look at the karting in this link www.sodikart.com/fr/kart-rtx.html , and I made the best lap time . i'm sure that my 6dof sim helps me to drive better.
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tino
Junior Member
Posts: 71
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Post by tino on Jun 3, 2015 11:17:41 GMT
I think most here are only interested about 6dof, so i am referring to that. I think it does improve racing score besides the immersive experience because of the physical feedback. But i wonder if due to the movements, one might get motion sickness or that the movement itself might get in the way of car handling. Motion sickens usually occurs when your brain is receiving conflicting information form eyes and inner ear. e.g. when you're reading a book in a car, your eyes are telling your brain that you're standing still and inner ear is telling that you're moving. Brain then concludes that you've probably eaten something poisonous and makes some people want to throw up. (Although if you've played quake 3 a lot your brain should be well trained Same thing (only reversed) happens in VR, so I would expect motion simulators to help a lot with motion sickness in games and especially in VR.
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Post by clyevo on Jun 3, 2015 12:15:55 GMT
I think most here are only interested about 6dof, so i am referring to that. I think it does improve racing score besides the immersive experience because of the physical feedback. But i wonder if due to the movements, one might get motion sickness or that the movement itself might get in the way of car handling. Motion sickens usually occurs when your brain is receiving conflicting information form eyes and inner ear. e.g. when you're reading a book in a car, your eyes are telling your brain that you're standing still and inner ear is telling that you're moving. Brain then concludes that you've probably eaten something poisons and makes some people want to throw up. (Although if you've played quake 3 a lot your brain should be well trained Same thing (only reversed) happens in VR, so I would expect motion simulators to help a lot with motion sickness in games and especially in VR. True. But true only if the motion simulator is high fidelity and does not lag behind from what we see in monitor. I am trying the best to combat this issues by using 1.5kw motor which is quite overkill for light aluminium platform And there is also possibility using high tension spring to counterweight the platform I am also using higher powered VFD at 2.2kw in hope that the motor get as much torque to reverse direction
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tino
Junior Member
Posts: 71
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Post by tino on Jun 3, 2015 14:13:25 GMT
I don't see why you would experience a lag from the simulator (compared to the usual one to two frame lag from the game) but people with working simulators can probably give you more info on this.
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Post by tronicgr on Jun 3, 2015 14:25:25 GMT
I don't see why you would experience a lag from the simulator (compared to the usual one to two frame lag from the game) but people with working simulators can probably give you more info on this. That's right, you will most likely have more lag from the joystick controller (10ms), than from the motion controller which has lag 1ms.
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